using System.Collections.Generic;

namespace CodePlex.DnD4eCampaignManager.DnD4e.Interfaces
{
    public interface IStoryArc : IPersistable
    {
        List<string> ComponentArcNames { get; set; }
        string Description { get; set; }
        string Locations { get; set; }
        string NonPlayerCharacters { get; set; }
        string Rewards { get; set; }
        string Trigger { get; set; }
    }
}